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Heed tavern rumors, bid in auctions, and shapeshift your trick for epic results.
In the ever-shifting realms of Tricklings, four factions—Barbarians, Paladins, Druids, and Mages—clash in an ongoing battle of wits and power. Ancient rumors surface each round, twisting the flow of magic, alliances, and even reality itself. To outmaneuver your opponents, you must harness these rumors, transform your cards on the fly, and claim victory through cunning tricks and well-timed plays.
In Tricklings/Vazerneiros, players compete across four rounds filled with twists caused by the Rumor Cards. The goal is to earn the highest score by winning “tricks”—each trick is a “mini-round” in which all participants play one card. The player who presents the strongest card (considering suit, value, and any modifications) wins the trick and generally scores one point.
A key feature of the game is the ability to transform cards in real time, changing their number or suit using Transformation Tokens or special effects from the Rumor Cards. These special cards can alter rules, create temporary trumps, apply negative scoring, or even force everyone to play their cards face down. Each round begins with an Auction that decides which Rumor Card will be in effect, adding unpredictability and a “chaotic” element to the experience.

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